AI Insights · Timothy · January 2025
Top 5 Puzzle Games on Android in Australia: Q4 2024
Explore the performance trends of the top 5 puzzle games on Android in Australia during Q4 2024, showcasing download, revenue, and active user statistics.
In the fourth quarter of 2024, the Australian Android market saw notable performances from the top 5 puzzle games. Here's a breakdown of how each app fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
June's Journey: Hidden Objects from Wooga started the quarter with weekly revenues around $42K, eventually stabilizing between $30K and $35K. Downloads fluctuated, peaking at just over 1K in mid-December, while weekly active users remained steady, ranging from 14.5K to 16K.
Hexa Sort by Lion Studios Plus experienced a gradual decline in weekly revenue, starting from approximately $9.9K and ending the quarter at about $5.5K. Downloads also saw a decrease, with a brief resurgence in early December reaching nearly 2.9K. Active users varied significantly, starting at 49K and dropping to about 35K before climbing back to 41.5K by the end of the quarter.
Angry Birds 2 from Rovio Entertainment Oy maintained a consistent revenue stream, averaging around $6K to $8K weekly. Downloads remained relatively stable throughout the quarter, with a slight increase in the final weeks, reaching 1.8K. Active users showed some fluctuations, peaking at 7.7K in late November before a sharp drop in early December.
Wordscapes by PeopleFun had a steady revenue performance, hovering around $5K to $7K weekly. Downloads started strong at 6.5K, dipped mid-quarter, and then surged to 6.8K in late December. Active users increased significantly from 51K to over 62K by the end of December, indicating a growing engagement.
Finally, Words With Friends Word Game by Zynga showcased a fluctuating revenue pattern, with highs of $8.3K and lows of around $4.7K. Download numbers were consistent, ending the quarter at over 1.1K. Active users steadily rose throughout the quarter, reaching a peak of 9.3K in late December.
These trends highlight the dynamic nature of the puzzle game market in Australia, with varying degrees of success across downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower.